Topic > A positive impact of video games on people

The popularization of personal computers not only brings a lot of convenience to people's study and work, but also changes the way they have fun. In recent years, as a form of entertainment that uses the computer as an intermediary, video games have gradually become one of the main entertainment activities for people, especially the young generations. With the development of the Internet, video games, in addition to console games, also include online games which have gained great popularity in recent years. As for some children and adolescents, video games can be considered their main activity when using the computer (Subrahmanyam et al., 2000). Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an Original Essay According to research, the average age for a given video game is around 26 (Yee, 2006), with a large number of young players. In view of this phenomenon, many researchers have placed emphasis on video games and studied their impact on the development of children and adolescents from different perspectives. This essay will argue that video games have a positive impact on people in several ways. In particular, video games can contribute to improving people's abilities, psychological health and education. First, video games can help people improve their innovation ability, cognitive ability and problem-solving ability, which are very important in personal development (Wan Roali et al, 2007). Video games play an incomparable role in the development of intelligence. Video games are always designed with challenges and tasks associated with certain circumstances. In other words, the mission that players need to complete in the game can be considered as a simulation of real life. Players, to improve or reach a clear level, need to observe the rules of the game, clarify objectives, make relevant plans, use knowledge to solve problems, and summarize game techniques in the game process. Within different contexts, players should continue to seek solutions to different problems. Cognitive psychologists believed that the cognitive process could also be thought of as a problem-solving process. Therefore, during this process, innovation ability, cognitive ability and problem-solving ability are practiced and improved (Wan Roali et al, 2007). As a result, when encountering problems in real life, video game players can rely on their problem-solving experience accumulated in the virtual world to overcome difficulties and achieve success more easily. Furthermore, according to the research, compared to people who have never touched video games before, video game players can do a better job in the basic process of spatial cognition. They can track the target at a faster speed, accurately perceive changes in objects stored in short-term visual memory, flexibly switch between tasks, and make mental rotation more effectively (Boot et al ., 2008). This positive impact of video games makes a great contribution to the development of people's intelligence and the corresponding training provided to special groups. Some researchers have proposed that video games will degenerate people's abilities, especially communication ability (Groves & Anderson, 2017). Video game players, who spend a lot of time every day in front of the computer, immersed in the virtual world, will gradually lose interest in real life andthey will feel indifference to what happens around them. Furthermore, they have few opportunities to communicate with people face to face, which to some extent has a negative impact on their social interaction. For a long time, due to social disorders caused by poor communication ability, people will feel lonely in real life and immerse themselves in the virtual world, which will lead not only to psychological problems but also to social problems that will bring shocks and challenges to the 'ethics. , morality and legislation. For example, lack of communication with peers, adolescents can be deceived into violent games and even take part in criminal activities (Groves & Anderson, 2017). However, some research has shown that people's communication skills can also be practiced and improved by playing video games. of teamwork and the exchange of experiences through social networks (Bailey et al., 2006). Being different from traditional ways of communication, the development of the Internet provides people with online communication opportunities, which brings a lot of convenience to life. The effectiveness of online communication in video games is similar to face-to-face communication. Furthermore, nowadays, more and more video games place emphasis on creating interactive platforms that allow players to develop online social networks within games. This provides more opportunities for people to communicate with each other and, to some extent, satisfy people's needs for connection. According to Yee's (2006) research, a meaningful connection with other players is one of the most attractive aspects of video games because they can feel a sense of belonging. Second, video games have a positive impact on people's psychological health through creating positive emotions (Liang et al., 2014) and relieving stress (Durkin & Barber, 2002; Reinecke, 2009). The reason why video games can generate attraction for people is that the player's psychological needs can be satisfied to a certain extent during the gaming process. This satisfaction can compensate for desires and desires that cannot be achieved in real life and increases personal happy experience. According to research, competition and the opportunity to win the game are the main motivations for playing video games. Furthermore, video games can also help people play the roles they experience in real life without any restrictions. As a result, they will feel excited during the gaming process. This satisfaction leads to positive emotions such as excitement and happiness (Liang et al., 2014). In addition to the above, video games provide a virtual world where people can escape from reality and problems. Video games can be considered an activity where players can get rid of negative emotions in real life. Compared to TV, video games are more interactive, so players still receive stimuli and express some reactions. In this process, they need to give their full attention to video games, which to some extent limits their memory of terrible things in real life and at the same time reduces negative emotions ((Durkin & Barber, 2002). Some violent video games they are extremely useful for people to release negative feelings and recover from pressure, which contributes a lot to their psychological health (Reinecke, 2009) Contrary to the above-mentioned opinion, some researchers have pointed out that the psychological pleasure brought by video games can lead to loss of self-control and different levels of dependency (Bailey et al., 2010) When faced with problems in real life, people may naturally become absorbed in lifevirtual where they could get satisfaction and escape from reality if the situation worsens, they can spend more time on video games forgetting their real life. Furthermore, people are able to choose their roles in video games to their liking. As a result, video games can easily create virtual, unrealistic selves that can be confused with real selves. When the real self is not satisfying, people put their heart and soul into the virtual world and give up real life (Bailey et al., 2010). This type of addiction is extremely difficult to break. Currently, video game addiction, caused by a combination of various factors, is already a major concern of researchers, and many effective solutions have been proposed to solve this problem. In this process, both video game addicts and the people around them should make a contribution because it is not so realistic to totally rely on the addicts themselves. It is important that people surrounding video game addicts help them control their gaming time with relevant reward and punishment schedules and policies (Liang et al., 2014). Furthermore, gamers themselves should enrich their daily lives with the aim of living in reality rather than the virtual world (Liang et al., 2014). By trying something new in real life and achieving results in some fields to gain self-satisfaction and confidence, video game addicts will have less interest in the virtual world. The last reason to support the argument of this essay, video games have a positive impact on people's education. Some researchers believe that the combination of video games and education has not only factorable maneuverability but also positive effects (Bourgonjon et al., 2015; Squire, 2014). Gillispie and his colleagues (2010) found that the application of video games in education contributes greatly to students' achievement and attitude in mathematics. The positive impact of video games is mainly achieved through simulating students' learning motivation. Thanks to the fun and appeal of video games, students are more interested in educational content and are able to actively engage in studying. For example, many popular video games, such as CS and Civilization, produce positive emotions and stimulate learning behaviors through task-based, goal-oriented, interactive, and challenging storylines within a virtual environment (Squire, 2014). Furthermore, people can also gain additional knowledge through video games such as different cultures and subjects (Bourgonjon et al., 2015). Bogost and his colleagues (2005) pointed out that video games can be considered a kind of cognitive tool. Some knowledge, techniques and experiences gained from one game can also be applied to other games with different backgrounds and fields after transformation. After a series of practices, this knowledge, techniques and experiences can also be applied in everyday life to solve real problems in similar situations. For example, there are many video games developed based on Chinese Kungfu stories on the market, which allow players to learn more about Chinese literature and arouse their interest in Chinese culture. The application of video games, as a new attempt, receives many skeptical opinions from researchers in different fields. Some researchers are of the opinion that video games can reduce the effectiveness of education because they distract the student's attention with rich content (Groves & Anderson, 2017). When video games are applied in education, students may be attracted by the storylines, visual effects and.