In today's classrooms the emphasis is no longer on teacher-directed instruction; it is about student-centered learning. Another important aspect of the classroom is the integration of technology to enhance student learning. Research on both is increasing significantly, making it critical for educators to understand the positive outcomes of implementing the two strategies. As most educators know, the key element of a student's success lies in his or her motivation to achieve goals and be successful students; therefore, by combining both student-centered learning strategies, such as cooperative learning and technology integration, student learning can have a positive impact. One way to incorporate both cooperative learning and technology integration into the classroom environment is through the use of Web 2.0 technologies, such as wikis, blogs, and podcasts. “Web 2.0 technologies introduce a new dimension to education, which becomes not just student-centered but learner-centered as students are the joint generators of content,” says Bose. In today's society, students' use of technology is increasing, which makes it inevitable to leverage this interest for educational purposes. Web 2.0 tools are ideal for educational purposes because they support spontaneous interaction, feedback, networks and social relationships (Bose, 2010). A study conducted at the University of Eastern Finland supports the use of technology and cooperative learning. During the biology study the pupils used laptops and wiki environments to support collaborative learning and participation in laboratory work. During this study pupils worked collaboratively in cooperative groups to prepare a fish and model it in the wiki environment using the digital format...... middle of paper ...... social constructivism. Paper presented at the National Workshop on Technology-Enhanced Collaboration to Improve the Quality of Education at the Elementary Level. Brucklacker, B. & Gimbert, B. (1999). Role-playing and WebQuest software: What's possible with cooperative learning and computers. Computers in Schools, 15(2), 37-48. Sadik, A. (2008). Digital Storytelling: A Meaningful Technology-Integrated Approach to Engaging Student Learning. Educational Technology Research Development, 56, 487-506.Vesisenaho, M., Valtonen, T., Kukkonen, J., Havu-Nuutinen, S., Hartikainen, A., & Karkkainen, S. (2010). Blended learning with everyday technologies to enable student collaborative learning. Science Education International, 21(4), 272-283Wang, J., & Fang, Y. (2005). Benefits of cooperative learning in weblog networks. Online submission, retrieved from EBSCOhost.
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