Topic > The Process of Creating Video Games - 1583

The Process of Creating Video Games Right now, video games have made their way into the homes and hearts of many people since their meager beginnings as television novelties and arcade hits. But what does it have to do with the process of creating a video game? Games, especially board games, don't happen by chance. Their digital counterparts are also no exception. There are painstaking processes and steps involved in creating and developing a game so that it is ready to be marketed to the public and thus also attracts a certain fan base or at least so attracts the masses. There is also the level of immersion and involvement that needs to be prioritized within a game so that the player feels engaged enough in the game to continue playing it after a certain period of time. The phases that take place within the creation cycle of a game can vary, but they usually follow three main phases. These phases are the pre-production, production and then testing phases. The first phase introduced in the video game production cycle is the pre-production phase. In this phase all the skeletal and structural work is substantially reduced so that in the subsequent phases everything works as smoothly as possible without having to go back an infinitesimal number of times to modify an unplanned part of the game. As with any major phase of a creation cycle, there are sub-phases within that larger phase to navigate. The first is the brainstorming/planning phase. At this stage the creator asks the question "what will I make a game about?" and “what kind of team will I need for this game?” This phase helps to materialize all the ideas that may be moving in the creator's head. According to PBS's “Video Game Revolution” interactive guide. “Eva…half of the paper…well. The process of making a video game, in all its phases, is a fantastic and interesting journey, from start to finish. Works CitedMarchant, Dan. "Computer Game Development (An Overview)." Obscure: Biz Dev support for creative developers. Dark. Network. March 29, 2014. "Requirements Engineering and the Creative Process in the Video Game Industry." Requirements engineering and creative process in the video game industry. Pomona College Computer Science, n.d. Web. March 31, 2014. “The Video Game Revolution.” PBS. PBS. Network. March 31, 2014.John Walker III. Personal interview. 2 08 2013. <811 MORROW ROADForest Park, GA 30297> <(770) 319-1384>